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Firewatch meaning
Firewatch meaning






Today, the phrase "Walking Simulator" has been partly retaken, used by people who are genuinely interested in games that feature movement around environments with little or no gameplay. For this reason, we cannot see the mechanics as the defining features of these games. However, with "Walking Simulators" the mechanics are not the central focus, they are the interface for the real draws of the game, which are the environment and story. That's why it's fine to call a flight sim a flight sim or a shooter a shooter. Most games, we can define by their mechanics, because the mechanics have traditionally been the focus or at least a primary focus of video games. The reality is that the games themselves are not shallow, just the logic that leads you to terms like "Walking Simulator". The term implies that these games are boring and shallow because where other interactive entertainment has mechanics that simulate gunfights or high-speed car chases, these products have mechanics that simulate moving from place to place. Especially popular on Steam, the term "Walking Simulator" was originally a derogatory one, an almost willfully reductionist description of games like Dear Esther and Gone Home. A phrase people more often brand it with is "Walking Simulator", but that's a couple of words with a lot of baggage. Some reviews call it a "First-Person Adventure Game" but in its goals and structure, it bears little resemblance to most other adventure games. Note: The following blog contains major spoilers for Firewatch.įirewatch is a game that eludes easy classification.








Firewatch meaning